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Adventure quest trainer how to make custom weapon
Adventure quest trainer how to make custom weapon








  • Primary Stats: Fluff (#1) and Hugs (#2).
  • Pretty easy to do in the current state of the game as there's only about 4 types of quests possible, but I'm sure more will come, especially once Steam Workshop features are introduced.
  • The Combat game has an emphasis on fighting, so a good strategy for this would be to make a lot of combat quests and fighting elites and such.
  • Starting Tech: Badges (Gives +5 Bling at the start).
  • Primary Stats: Bling (#1) and Gibs (#2).
  • Below is a highlight of the types, their starting tech (if they have one) and their 2 primary stats. There's 7 different starting type MMOs as well, and like I noted previously, they can also start with different technologies. So the type of MMO you want to make doesn't affect your gameplay that much in the long run, but early on it can be a pretty decent difference.
  • Some of these MMO type's start with technologies and some don't.
  • The average cost of an MMO is $40 in this game, and average monthly fee is $15 (Important later).
  • We'll ramp this experience up and click "Next" on the bottom left of the screen so we can move on and select our game type! Okay, sweet! So we have a name and an icon, the two most important things for a new MMO. Or, and I'll blow your mind, or you can pick your icon first and then your game name. Now, you can also pick an icon from a list of about 20. Make sure the name is some amazing, or truly incredible - and in the spirit of doing just that - I didn't (see below). So first we'll start a new game and pick out amazing name and icon. Maybe I thought about this a little too much. I'm still going to explain it because I'm assuming the person reading this (You) haven't played this before or are deciding on getting this game, and you're checking out this guide as a deciding factor. Okay so the game is good and straight forward to start at the time of making this guide. Not literally, but that's the best anaology for this I have. This would be the equivalent of going from a normal swinging strike to a fiery strike that puts a blood effect on a target. It makes fighting more fun and enjoyable with every skill into this stat.
  • Gibs in a game add to the combat prowess of gameplay.
  • This would be the stat those hardcore raiders would go after in whatever MMO you have actually played. This skill helps make those hardcore players more things to show off and achieve.
  • A games Bling gives your game something to show off, either with loot or achievements for your players.
  • So if you have casual players or social players this will reinforce their experience playing because it gives more social setup for your game.
  • Hugs increases the socializing of a game.
  • The more you have of this stat, the better experience those players will have within your game. This stat has a great response with adventure players who play for the story of your world.
  • A games Fluff offers more to the exploration and theme of the story, otherwise known as Lore and Story.
  • So if you use an advertisement for get more players in one way or another, you will have a much larger response if you have more points into Astroturf. Advertising in your game helps generate more players which typically generates more subs which gets you more money.
  • Astroturf adds to the advertising power of your game.
  • After selecting your game icon and name (see Part 2: The Start for this), and game type (Again see Part 2), you are confronted with the option to put points into the 5 primary game stats which all affect the game in a few ways. Stats in the game come in a few different forms with the first one being encountered at game setup.










    Adventure quest trainer how to make custom weapon